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Fryone
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@Fryone Fryone commented Sep 4, 2025

added DelayedFire.InitialBurstSymmetrical

creates second DelayedFire.Animation on opposite by L side at the same time as main one.

added DelayedFire.InitialBurstSymmetrical
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@Starkku
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Starkku commented Sep 11, 2025

Idea is alright but current implementation does not really cover all bases given that it does not factor in custom burst firing offsets. I would probably suggest an option to control how many animations are created for initial burst and they would just follow the same firing offset rules as the weapons themselves would if animation does not have explicit offset defined.

Also requires mention in changelog.

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2 participants