Read the release highlights here:
Read the full changelog and migration notice for 0.4 in the dedicated documentation page.
Changes since 0.4 RC2:
- Ivan bombs no longer automatically center on building when attached. Set
[CombatDamage] -> IvanBombAttachToCenterto true to restore this behaviour. Due to technical constraints this cannot be customized per WeaponType (by Starkku) AlternateFLHno longer affects vehicle passengers by default. To re-enable it, setAlternateFLH.ApplyVehicle=trueon the transport unit (by NetsuNegi)- Fixed map trigger action
125 Build At...not always playing buildups correctly (by Starkku) - Fixed buildings that have their owner changed during buildup skipping buildup and sometimes not correctly clearing the state (by Starkku)
- Fix the issue of building with
UndeploysIntogetting stuck when placing/deploying to a place that the top cell has an object withIsPassable=falseandCanBeBuiltOn=truesince theWaterBound=truebuildings'UndeploysIntofix (by CrimRecya) - Fixed edge case issues/crashes with
CreateUnit+AlwaysSpawnOnGround=no+BalloonHoverjumpjets (by Starkku) - Handle AutoFire for type conversion (by Ollerus)
- Fix spawned missile destination being set incorrectly, leading to damage discrepancies with vanilla game (by Starkku)
- Added
UndeploysInto.Sellable=trueto preserve vanilla behavior (by TaranDahl) - Fixed previously broken
UndeploysIntovanilla behavior (by TaranDahl)