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Release v0.4

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@Metadorius Metadorius released this 04 Nov 14:30
· 1 commit to master since this release

Read the release highlights here:

Read the full changelog and migration notice for 0.4 in the dedicated documentation page.

Changes since 0.4 RC2:

  • Ivan bombs no longer automatically center on building when attached. Set [CombatDamage] -> IvanBombAttachToCenter to true to restore this behaviour. Due to technical constraints this cannot be customized per WeaponType (by Starkku)
  • AlternateFLH no longer affects vehicle passengers by default. To re-enable it, set AlternateFLH.ApplyVehicle=true on the transport unit (by NetsuNegi)
  • Fixed map trigger action 125 Build At... not always playing buildups correctly (by Starkku)
  • Fixed buildings that have their owner changed during buildup skipping buildup and sometimes not correctly clearing the state (by Starkku)
  • Fix the issue of building with UndeploysInto getting stuck when placing/deploying to a place that the top cell has an object with IsPassable=false and CanBeBuiltOn=true since the WaterBound=true buildings' UndeploysInto fix (by CrimRecya)
  • Fixed edge case issues/crashes with CreateUnit + AlwaysSpawnOnGround=no + BalloonHover jumpjets (by Starkku)
  • Handle AutoFire for type conversion (by Ollerus)
  • Fix spawned missile destination being set incorrectly, leading to damage discrepancies with vanilla game (by Starkku)
  • Added UndeploysInto.Sellable=true to preserve vanilla behavior (by TaranDahl)
  • Fixed previously broken UndeploysInto vanilla behavior (by TaranDahl)