An easy-to-use, fast, lightweight and cross-platform windowing library. This library provides a very intuitive API to create and manage windows, handle events, and create graphics context with minimum possible lines of code. Intended to be used in game engines, standalone games and in any form of rendering stuff in general.
- Windows
- X11 (Linux)
- Wayland (Linux)
- MacOS
- Android
- Cross Platform
- Very Intuitive API
- Lightweight
- Supports OpenGL, DirectX, Vlukan and Metal context creation
This project is licensed under the MIT License.