Names + :__tostring readded!
You can now use signal names like when they had them!
Signal:SetNameSignal:GetName- Added
TOSTRING_ENABLEDvariable which decides if there is a:__tostringmethod.
Now when you print a Signal, it won't print its private contents, but instead "Signal ".. SignalName! Same as Roblox's ScriptSignals!