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# raytracingthenextweek | ||
Ray Tracing: The Next Week | ||
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 | ||
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Getting the Book | ||
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You can download the PDF version of the book from Eric Haine's [Real-Time Rendering] site. | ||
Alternatively, you can purchase a Kindle version of this series from [Amazon.com]. Half of the | ||
proceeds of these sales go to [Hack the Hood], a really neat organization. | ||
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Overview | ||
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In [Ray Tracing In One Weekend], you built a simple brute force path tracer. In this installment | ||
we’ll add textures, volumes (like fog), rectangles, instances, lights, and support for lots of | ||
objects using a BVH. When done, you’ll have a “real” ray tracer. | ||
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A heuristic in ray tracing that many people—including me—believe, is that most optimizations | ||
complicate the code without delivering much speedup. What I will do in this mini-book is go with the | ||
simplest approach in each design decision I make. Check www.in1weekend.com for readings and | ||
references to a more sophisticated approach. However, I strongly encourage you to do no premature | ||
optimization; if it doesn’t show up high in the execution time profile, it doesn’t need optimization | ||
until all the features are supported! | ||
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The two hardest parts of this book are the BVH and the Perlin textures. This is why the title | ||
suggests you take a week rather than a weekend for this endeavor. But you can save those for last if | ||
you want a weekend project. Order is not very important for the concepts presented in this book, and | ||
without BVH and Perlin texture you will still get a Cornell Box! | ||
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Acknowledgments | ||
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Thanks to Becker for his many helpful comments on the draft and to Matthew Heimlich for spotting a | ||
critical motion blur error. Thanks to Andrew Kensler, Thiago Ize, and Ingo Wald for advice on | ||
ray-AABB tests. Thanks to David Hart and Grue Debry for help with a bunch of the details. Thanks to | ||
Jean Buckley for editing. | ||
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[Amazon.com]: https://amazon.com/dp/B01CO7PQ8C | ||
[Hack the Hood]: http://www.hackthehood.org | ||
[Ray Tracing In One Weekend]: https://github.com/petershirley/raytracinginoneweekend/ | ||
[Real-Time Rendering]: http://www.realtimerendering.com/#books-small-table |
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