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Ray Tracing: The Next Week | ||
*WE'VE MOVED* | ||
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 | ||
We have consolidated our books into a single repository: [`raytracing.github.io`][]. | ||
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Getting the Book | ||
----------------- | ||
The _Ray Tracing in One Weekend_ series of books are now available to the public for free in PDF | ||
form, along with the accompanying source code. Releases are available [directly from GitHub][], or | ||
from Eric Haines's [Real-Time Rendering][] site. Alternatively, you can purchase the Kindle version | ||
of this series from [Amazon.com][]. Half of the proceeds of these sales go to [Hack the Hood][], a | ||
really neat organization. | ||
Please update your watches, stars, forks and links. | ||
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Overview | ||
--------- | ||
In [Ray Tracing In One Weekend][], you built a simple brute force path tracer. In this installment | ||
we’ll add textures, volumes (like fog), rectangles, instances, lights, and support for lots of | ||
objects using a BVH. When done, you’ll have a “real” ray tracer. | ||
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A heuristic in ray tracing that many people—including me—believe, is that most optimizations | ||
complicate the code without delivering much speedup. What I will do in this mini-book is go with the | ||
simplest approach in each design decision I make. Check www.in1weekend.com for readings and | ||
references to a more sophisticated approach. However, I strongly encourage you to do no premature | ||
optimization; if it doesn’t show up high in the execution time profile, it doesn’t need optimization | ||
until all the features are supported! | ||
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The two hardest parts of this book are the BVH and the Perlin textures. This is why the title | ||
suggests you take a week rather than a weekend for this endeavor. But you can save those for last if | ||
you want a weekend project. Order is not very important for the concepts presented in this book, and | ||
without BVH and Perlin texture you will still get a Cornell Box! | ||
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## Corrections | ||
If you spot errors or have suggested corrections, please [submit issues via GitHub][]. | ||
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Acknowledgments | ||
---------------- | ||
Thanks to Becker for his many helpful comments on the draft and to Matthew Heimlich for spotting a | ||
critical motion blur error. Thanks to Andrew Kensler, Thiago Ize, and Ingo Wald for advice on | ||
ray-AABB tests. Thanks to David Hart and Grue Debry for help with a bunch of the details. Thanks to | ||
Jean Buckley for editing. | ||
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[Amazon.com]: https://amazon.com/dp/B01CO7PQ8C | ||
[directly from GitHub]: https://github.com/raytracing/TheNextWeek/releases/ | ||
[Hack the Hood]: http://www.hackthehood.org | ||
[Ray Tracing In One Weekend]: https://github.com/raytracing/InOneWeekend/ | ||
[Real-Time Rendering]: http://www.realtimerendering.com/#books-small-table | ||
[submit issues via GitHub]: https://github.com/raytracing/TheNextWeek/issues/ | ||
[`raytracing.github.io`]: https://github.com/RayTracing/raytracing.github.io |