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Ray Tracing: The Rest Of Your Life | ||
*WE'VE MOVED* | ||
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 | ||
We have consolidated our books into a single repository: [`raytracing.github.io`][]. | ||
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Getting the Book | ||
----------------- | ||
The _Ray Tracing in One Weekend_ series of books are now available to the public for free in PDF | ||
form, along with the accompanying source code. Releases are available [directly from GitHub][], or | ||
from Eric Haines's [Real-Time Rendering][] site. Alternatively, you can purchase the Kindle version | ||
of this series from [Amazon.com][]. Half of the proceeds of these sales go to [Hack the Hood][], a | ||
really neat organization. | ||
Please update your watches, stars, forks and links. | ||
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Overview | ||
--------- | ||
In [Ray Tracing In One Weekend][] and [Ray Tracing: the Next Week][], you built a “real” ray tracer. | ||
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In this volume, I assume you will be pursuing a career related to ray tracing and we will dive into | ||
the math of creating a very serious ray tracer. When you are done you should be ready to start | ||
messing with the many serious commercial ray tracers underlying the movie and product design | ||
industries. There are many many things I do not cover in this short volume; I dive into only one of | ||
many ways to write a Monte Carlo rendering program. I don’t do shadow rays (instead I make rays more | ||
likely to go toward lights), bidirectional methods, Metropolis methods, or photon mapping. What I do | ||
is speak in the language of the field that studies those methods. I think of this book as a deep | ||
exposure that can be your first of many, and it will equip you with some of the concepts, math, and | ||
terms you will need to study the others. | ||
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As before, www.in1weekend.com will have further readings and references. | ||
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## Corrections | ||
If you spot errors or have suggested corrections, please [submit issues via GitHub][]. | ||
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Acknowledgements | ||
----------------- | ||
Thanks to Dave Hart and Jean Buckley for help on the original manuscript. | ||
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Thanks to Paul Melis, Nakata Daisuke, Filipe Scur, Vahan Sosoyan, and Matthew Heimlich for finding | ||
errors. | ||
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Thanks to Tatsuya Ogawa and Aaryaman Vasishta for code improvements. | ||
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Thanks to Steve Hollasch, Trevor David Black, Berna Kabadayı and Lorenzo Mancini for translating the | ||
book to Markdeep and moving it to the web. | ||
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[Amazon.com]: https://amazon.com/dp/B01DN58P8C | ||
[directly from GitHub]: https://github.com/raytracing/TheRestOfYourLife/releases/ | ||
[Hack the Hood]: http://www.hackthehood.org/ | ||
[Ray Tracing In One Weekend]: https://github.com/raytracing/InOneWeekend/ | ||
[Ray Tracing: The Next Week]: https://github.com/raytracing/TheNextWeek/ | ||
[Real-Time Rendering]: http://www.realtimerendering.com/#books-small-table | ||
[submit issues via GitHub]: https://github.com/raytracing/TheRestOfYourLife/issues/ | ||
[`raytracing.github.io`]: https://github.com/RayTracing/raytracing.github.io |