real-time PBR rendering engine
now just for personal study
all handcrafted from scratch, no copy paste
docs
: project documentationengine
: engine main directorylibs
: local libraries3rd_party
: thrid party externalssamples
: executable render samplesshader
: shaderscmake
: cmake scripts
OS
: WindowsGPU
: should support Vulkan other graphics APIs not support temporarily
- graphics pipeline
- FrameGraph
- PBR implementation
- ECS system
- Job System
- scene & view management