Skip to content

Releases: Sevin7/7hud

v5.15

11 Oct 22:38

Choose a tag to compare

Hopefully the tabs stay fixed...

  • fixed medals missing from 9v9+ scoreboard
  • fixed backpack/store page tabs (again)

code diff

v5.14

19 Mar 22:16

Choose a tag to compare

Little more.

  • fixed missing backpack tabs
  • redesigned matchmaking ui to incorporate dimmer

code diff

v5.13

16 Mar 22:20

Choose a tag to compare

Who ARE you?

  • fixed missing store page tabs
  • updated war paint inspection panel to support all seed values (thanks impale1!)
  • fixed overscaled text on some buttons in main menu (thanks ShinySir!)

code diff

v5.12

09 Jul 20:29

Choose a tag to compare

A bob. Just one.

  • fixed mvm currency placement

code diff

v5.11

28 Jun 18:25

Choose a tag to compare

A bob and a bit.

  • fixed tip zpos issue on loading screen
  • fixed missing scroll bar on motd

code diff

v5.10

23 Oct 15:43

Choose a tag to compare

A bit and a bob.

  • added contracker font
  • minor scoreboard duel panel tweaks

code diff

v5.09

03 Oct 01:59

Choose a tag to compare

Tweak time.

  • doomsday_event minigame score position tweaks
  • mvm scoreboard stats visibility improvements

code diff

v5.08

21 Aug 21:58

Choose a tag to compare

New TF2 update. New 7HUD update too? Are they linked somehow?

  • updated for aug. 21 patch

code diff

v5.07

20 Aug 17:27

Choose a tag to compare

The competitive round-end rank model is still too small, but it doesn't want to respond to commands I believe it should, so it'll stay how it is for now.

  • main menu rank panel tweaks
  • fixed competitive mmr not showing in rank panels
  • lowered and enlarged overtime/sudden death label to clear server time left
  • rebound team select menu blu/red/spec/random to 1/2/3/4 respectively
  • laid framework for loading screen duel stats/map contributor info (disabled for now)

code diff

v5.06

29 Jul 19:36
1da90e4

Choose a tag to compare

Realized the stock HUD separates base damage and minicrits/crits by smaller/larger fonts. Thought it was neat, so I made some adjustments to mine.

  • added separator between mvm support and normal enemies
  • made default damage text smaller (including dispenser healing, metal gained), minicrits/crits larger
  • matched store page back/checkout buttons to items panel buttons
  • added bg to advanced options dialog

code diff