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Shadows of Tomorrow a game created using Godot 4.3 is an RPG-based game where the player, searches for plants in the forest, creates medicine and cures npcs from diseases.

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Shadows of Tomorrow

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Overview

This game was created using Godot 4.3 and is an RPG-based game where the player, as the main character, searches for plants in the forest, creates medicine from these plants and cures npcs from various diseases.

Repository Structure

.
├── audio/
├── characters/
├── components/
├── entities/
├── gameclips/
├── images/
├── maps/
├── scenes/
├── tilesets/
├── ui/
└── server.py

Game Background

In the year 2200, a catastrophic nuclear disaster ravages the world, wiping out 80% of the global population. The surviving remnants of humanity take refuge in the Magnus Province, led by the Nova Force. This is the background for our game, a thrilling adventure set in a world where survival is a daily struggle.

Development Journey

Development As newcomers to Godot, we faced a steep learning curve, especially with our semester exams looming in December. Despite the time constraints, we leveraged AI tools to maximize our productivity. We utilized:

  • FLUX-dev for image generation
  • Elevenlabs for audio generation
  • Notebook LM to quickly grasp concepts, even using an 8-hour YouTube video as input
  • Suno AI for creating background music
  • AWS Bedrock for NPC dialogue
  • AWS Q Developer to help write GDScript code
  • AWS Lambda to host the ai server for dialogue

Gameplay Images

Interior NPC Interaction NPC sick Dialogue Inventory NPC Medicine Hospital Farm

We also incorporated AWS tools, specifically Amazon Q, AWS lambda and Amazon Bedrock, to streamline our development process.

Amazon Q proved invaluable in generating Godot 4 scripts (GDScript), as most LLMs referenced outdated code (Godot 3 GDScript). Amazon Q, however, produced the latest version of GDScript, saving us significant time and effort.

Amazon Lambda was used to create a serverless API that leverages the Bedrock Runtime model to generate human-like text responses to user input prompts, allowing for scalable and cost-effective deployment of AI-powered text generation capabilities.

Amazon Bedrock was used to create engaging NPC conversations using the mistral.mistral-large-2402-v1:0 model. What sets our NPC conversations apart is that they're not just generic, repetitive phrases. Instead, they:

  • Discuss real-world issues: Our NPCs talk about the consequences of war, the importance of renewable energy, and environmental concerns, adding a layer of depth and realism to the game world.
  • Reflect the game's storyline: NPCs share stories and insights about the world's history, the nova officers, and the struggles of the surviving population, making the game's narrative more immersive and engaging.
  • Provide contextual information: NPCs offer hints and clues about the game's world, helping players navigate the game and uncover its secrets.
  • Exhibit emotional intelligence: Our NPCs display emotions and empathy, making their interactions feel more natural and human-like, which enhances the overall gaming experience.

Additional Features (Planned but Not Implemented)

Due to time constraints, we were unable to implement the following features, which we had planned to include:

  • Communication system: enabling players to interact with NPCs across towns through radio communication
  • Player cooking and hunger system: adding a survival mechanic to the game
  • Trading system: allowing players and NPCs to exchange goods between towns
  • More interiors: expanding the game's environments and exploration opportunities

About

Shadows of Tomorrow a game created using Godot 4.3 is an RPG-based game where the player, searches for plants in the forest, creates medicine and cures npcs from diseases.

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  • GDScript 94.6%
  • Python 5.4%