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Misc dev + CS2 update fixes #383
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Wasn't sure how to do this earlier, most usages weren't even leaking anyways
Handles some weird Steam rate limiting that only happens when we re-download the same maps within a short time period
Votes always need to work with indexes, however further migration should still be possible for nomination storage later
Provides a readable name (workshop submission title) to be displayed instead of ID, we can also now allow non-rcon admins access to set map by workshop ID, since we're now verifying validity first
Playermodel scaling acts pretty weird post-AG2 update, not really a good default anymore
xen-000
approved these changes
Sep 18, 2025
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Create()function for creating timers, returns aweak_ptrthat can be storedlock()to get a usable shared pointer from the weak pointer, when used from a stored variable then you first must check timer exists withexpired(), also never store the shared pointerExecute()can now be manually called at any point to force an early timer executionCancel()function for forcing an early timer cancellationGetInterval(),GetLastExecute(), don't know if these will have a use case, but they're needed for timer system & were safe to exposeCUtlStringusage in weapon info lookup with std functionsCUtlQueueusage tostd::dequeexternusage into their respective headers onlyCMapsmart pointersze_pools_pcouldn't be nominated due toze_pools_part2cooldowns.txtwill be auto-converted tocooldowns.jsoncc_rconserver output redirection to client consoleKnown issues:
SetClientName