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v1.8

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@github-actions github-actions released this 29 Apr 02:58
· 459 commits to main since this release
9d00b56

Changelog

General

  • Fixed strip flag on the game_player_equip entity (#212)
  • Re-implemented the game_ui entity (#216)
  • Fixed friendly fire counting towards the top defender hit counter (#219)
  • Added Leader (#202)
  • Added !unban command (#221)
  • Fixes for the 2024-04-25 CS2 update (#224)
  • Removed lag compensation crash fix, due to Valve fixing the issue
  • Overhauled the map system (#225)
    • maplist.cfg is now the authoritative source for the server map list, and will override the collection passed into host_workshop_collection
    • Fixed many various issues that could cause the map system to misbehave
    • Added support for default maps
  • Added the following "cvars":
cs2f_delay_auth_fail_kick		0		// How long in seconds to delay kicking players when their Steam authentication fails, use with sv_steamauth_enforce 0

// Leader settings
cs2f_leader_enable              0       // Whether to enable Leader features
cs2f_leader_vote_ratio          0.15	// Vote ratio needed for player to become a leader
cs2f_leader_actions_ct_only     1       // Whether to allow leader actions (like !beacon) only from human team
cs2f_leader_mute_ping_no_leader 1       // Whether to mute player pings whenever there's no leader
cs2f_leader_model_path          ""      // Path to player model to be used for leaders

Zombie:Reborn

  • Switched to using selfillum field for win overlay particle lifetime (#214)
  • Fixed crash when the victim controller is gone (#215)
  • Fixed zombies passing human filters for a short period when spawning, notably fixes teleport issues (#218)