Releases: SpecialAPI/ModTheGungeonAPI
Releases · SpecialAPI/ModTheGungeonAPI
v1.9.2
v1.9.1
Changelog:
- Removed the Unity Serialization Fixer patcher since it wasn't working on Linux.
- Fixed an issue where the
ETGMod.Databases.Strings.Synergystring table wasn't being reloaded when changing languages.
v1.9.0
Changelog:
- Added
GunBehaviour.AutoreloadOnEmptyClip() - Optimized SGUI thanks to Captain Pretzel.
StringDBnow supports localization.- Added
StringDBTable[string, StringTableManager.GungeonSupportedLanguages],StringDBTable.Set(StringTableManager.GungeonSupportedLanguages, string, string),StringDBTable.SetComplex(StringTableManager.GungeonSupportedLanguages, string, params string[]),StringDBTable.SetComplex(StringTableManager.GungeonSupportedLanguages, string, params Tuple<string, float>[]) - Added
UIStringDBTable.Set(dfLanguageCode, string, string) - Added
GunExt.SetName(this PickupObject, StringTableManager.GungeonSupportedLanguages, string),GunExt.SetShortDescription(this PickupObject, StringTableManager.GungeonSupportedLanguages, string)andGunExt.SetLongDescription(this PickupObject, StringTableManager.GungeonSupportedLanguages, string)
- Added
- Added the Unity Serialization Fixer patcher that makes Unity serialize modded types.
- Fixed an issue where
GunExt.UpdateAnimation()was sometimes wrongly returningnull.
v1.8.7
Changelog:
- Fixed a bug where the default console keys would always close the console while focused on the command field.
- Added configs for more GUI action keybinds.
v1.8.6
Changelog:
- Added configs for changing the keys that open/close parts of the GUI.
v1.8.5
Changelog:
- Fixed a bug where sprite replacements wouldn't work on floor tilemaps.
v1.8.4
Changelog:
- Fixed a mistake where
GunBehaviourdidn't implement theIGunInheritableinterface.
v1.8.3
Changelog:
- Updated the included
Newtonsoft.Jsonversion to 11.0.0
v1.8.2
Changelog:
- Fixed a bug where the scale of the
barrelOffsetof guns created using MTG API was set to(0.9, 0.9, 0.9) - Fixed a bug where two mods trying to replace the same sprite of certain collections would break the game.
- Fixed a bug where trying to add a large sprite would break the game.
v1.8.1
Changelog:
- Fixed a bug where
.jtk2dfiles were not being loaded from folders.