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jrz371
requested changes
Aug 23, 2021
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I don't know much about the mac side of things. Good to know, thanks! |
jrz371
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Aug 23, 2021
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I think the biggest fix is making that for loop that gathers the material indices more coherent and understandable.
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Just letting you know that I found a problem that needs a bit longer to fix. |
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In my opinion this is good to go. Let me know if there is anything else! |
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Merge materials on layer or object level.
Merge the default material.
This is to make the gltf more compact and organized.
Current behavior is that every object gets its own material if options.UseDisplayColorForUnsetMaterials is enabled; exceptions is sub-objects with different colors.
If options.ExportLayers is also enabled the layer color gets its own material for all (sub-)objects that are set to layer color.
The DefaultMaterial.RenderMaterial was giving different guids each call so i set it to 0.