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191 changes: 95 additions & 96 deletions squad-server/plugins/db-log.js
Original file line number Diff line number Diff line change
Expand Up @@ -445,6 +445,11 @@ export default class DBLog extends BasePlugin {
this.dropAllForeignKeys = this.dropAllForeignKeys.bind(this);
}

sanitizeName(name) {
if (!name) return 'Unknown';
return name.replace(/[^\x00-\x7F]/g, "").trim();
}

createModel(name, schema) {
this.models[name] = this.options.database.define(`DBLog_${name}`, schema, {
timestamps: false
Expand All @@ -464,6 +469,7 @@ export default class DBLog extends BasePlugin {
}

async mount() {
await this.prepareToMount();
await this.migrateSteamUsersIntoPlayers();

await this.models.Server.upsert({
Expand Down Expand Up @@ -531,145 +537,140 @@ export default class DBLog extends BasePlugin {
}

async onPlayerWounded(info) {
if (info.attacker)
const attackerName = this.sanitizeName(info.attackerName || (info.attacker ? info.attacker.name : ""));
const victimName = this.sanitizeName(info.victimName || (info.victim ? info.victim.name : ""));

const attacker = info.attacker || this.server.getPlayerByName(attackerName);
const victim = info.victim || this.server.getPlayerByName(victimName);

const attackerID = attacker ? (attacker.steamID || attacker.eosID) : null;
const victimID = victim ? (victim.steamID || victim.eosID) : null;

if (attacker && attacker.steamID) {
await this.models.Player.upsert(
{
eosID: info.attacker.eosID,
steamID: info.attacker.steamID,
lastName: info.attacker.name
},
{
conflictFields: ['steamID']
}
{ eosID: attacker.eosID, steamID: attacker.steamID, lastName: attackerName },
{ conflictFields: ['steamID'] }
);
if (info.victim)
}
if (victim && victim.steamID) {
await this.models.Player.upsert(
{
eosID: info.victim.eosID,
steamID: info.victim.steamID,
lastName: info.victim.name
},
{
conflictFields: ['steamID']
}
{ eosID: victim.eosID, steamID: victim.steamID, lastName: victimName },
{ conflictFields: ['steamID'] }
);
}

await this.models.Wound.create({
server: this.options.overrideServerID || this.server.id,
match: this.match ? this.match.id : null,
time: info.time,
victim: info.victim ? info.victim.steamID : null,
victimName: info.victim ? info.victim.name : null,
victimTeamID: info.victim ? info.victim.teamID : null,
victimSquadID: info.victim ? info.victim.squadID : null,
attacker: info.attacker ? info.attacker.steamID : null,
attackerName: info.attacker ? info.attacker.name : null,
attackerTeamID: info.attacker ? info.attacker.teamID : null,
attackerSquadID: info.attacker ? info.attacker.squadID : null,
victim: victimID,
victimName: victimName,
victimTeamID: victim ? victim.teamID : info.victimTeamID,
victimSquadID: victim ? victim.squadID : info.victimSquadID,
attacker: attackerID,
attackerName: attackerName,
attackerTeamID: attacker ? attacker.teamID : info.attackerTeamID,
attackerSquadID: attacker ? attacker.squadID : info.attackerSquadID,
damage: info.damage,
weapon: info.weapon,
teamkill: info.teamkill
});
}

async onPlayerDied(info) {
if (info.attacker)
const attackerName = this.sanitizeName(info.attackerName || (info.attacker ? info.attacker.name : ""));
const victimName = this.sanitizeName(info.victimName || (info.victim ? info.victim.name : ""));

const attacker = info.attacker || this.server.getPlayerByName(attackerName);
const victim = info.victim || this.server.getPlayerByName(victimName);

const attackerID = attacker ? (attacker.steamID || attacker.eosID) : null;
const victimID = victim ? (victim.steamID || victim.eosID) : null;

if (attacker && attacker.steamID) {
await this.models.Player.upsert(
{
eosID: info.attacker.eosID,
steamID: info.attacker.steamID,
lastName: info.attacker.name
},
{
conflictFields: ['steamID']
}
{ eosID: attacker.eosID, steamID: attacker.steamID, lastName: attackerName },
{ conflictFields: ['steamID'] }
);
if (info.victim)
}
if (victim && victim.steamID) {
await this.models.Player.upsert(
{
eosID: info.victim.eosID,
steamID: info.victim.steamID,
lastName: info.victim.name
},
{
conflictFields: ['steamID']
}
{ eosID: victim.eosID, steamID: victim.steamID, lastName: victimName },
{ conflictFields: ['steamID'] }
);
}

await this.models.Death.create({
server: this.options.overrideServerID || this.server.id,
match: this.match ? this.match.id : null,
time: info.time,
woundTime: info.woundTime,
victim: info.victim ? info.victim.steamID : null,
victimName: info.victim ? info.victim.name : null,
victimTeamID: info.victim ? info.victim.teamID : null,
victimSquadID: info.victim ? info.victim.squadID : null,
attacker: info.attacker ? info.attacker.steamID : null,
attackerName: info.attacker ? info.attacker.name : null,
attackerTeamID: info.attacker ? info.attacker.teamID : null,
attackerSquadID: info.attacker ? info.attacker.squadID : null,
victim: victimID,
victimName: victimName,
victimTeamID: victim ? victim.teamID : info.victimTeamID,
victimSquadID: victim ? victim.squadID : info.victimSquadID,
attacker: attackerID,
attackerName: attackerName,
attackerTeamID: attacker ? attacker.teamID : info.attackerTeamID,
attackerSquadID: attacker ? attacker.squadID : info.attackerSquadID,
damage: info.damage,
weapon: info.weapon,
teamkill: info.teamkill
});
}

async onPlayerRevived(info) {
if (info.attacker)
const attackerName = this.sanitizeName(info.attackerName || (info.attacker ? info.attacker.name : ""));
const victimName = this.sanitizeName(info.victimName || (info.victim ? info.victim.name : ""));
const reviverName = this.sanitizeName(info.reviverName || (info.reviver ? info.reviver.name : ""));

const attacker = info.attacker || this.server.getPlayerByName(attackerName);
const victim = info.victim || this.server.getPlayerByName(victimName);
const reviver = info.reviver || this.server.getPlayerByName(reviverName);

const attackerID = attacker ? (attacker.steamID || attacker.eosID) : null;
const victimID = victim ? (victim.steamID || victim.eosID) : null;
const reviverID = reviver ? (reviver.steamID || reviver.eosID) : null;

if (attacker && attacker.steamID) {
await this.models.Player.upsert(
{
eosID: info.attacker.eosID,
steamID: info.attacker.steamID,
lastName: info.attacker.name
},
{
conflictFields: ['steamID']
}
{ eosID: attacker.eosID, steamID: attacker.steamID, lastName: attackerName },
{ conflictFields: ['steamID'] }
);
if (info.victim)
}
if (victim && victim.steamID) {
await this.models.Player.upsert(
{
eosID: info.victim.eosID,
steamID: info.victim.steamID,
lastName: info.victim.name
},
{
conflictFields: ['steamID']
}
{ eosID: victim.eosID, steamID: victim.steamID, lastName: victimName },
{ conflictFields: ['steamID'] }
);
if (info.reviver)
}
if (reviver && reviver.steamID) {
await this.models.Player.upsert(
{
eosID: info.reviver.eosID,
steamID: info.reviver.steamID,
lastName: info.reviver.name
},
{
conflictFields: ['steamID']
}
{ eosID: reviver.eosID, steamID: reviver.steamID, lastName: reviverName },
{ conflictFields: ['steamID'] }
);
}

await this.models.Revive.create({
server: this.options.overrideServerID || this.server.id,
match: this.match ? this.match.id : null,
time: info.time,
woundTime: info.woundTime,
victim: info.victim ? info.victim.steamID : null,
victimName: info.victim ? info.victim.name : null,
victimTeamID: info.victim ? info.victim.teamID : null,
victimSquadID: info.victim ? info.victim.squadID : null,
attacker: info.attacker ? info.attacker.steamID : null,
attackerName: info.attacker ? info.attacker.name : null,
attackerTeamID: info.attacker ? info.attacker.teamID : null,
attackerSquadID: info.attacker ? info.attacker.squadID : null,
victim: victimID,
victimName: victimName,
victimTeamID: victim ? victim.teamID : info.victimTeamID,
victimSquadID: victim ? victim.squadID : info.victimSquadID,
attacker: attackerID,
attackerName: attackerName,
attackerTeamID: attacker ? attacker.teamID : info.attackerTeamID,
attackerSquadID: attacker ? attacker.squadID : info.attackerSquadID,
damage: info.damage,
weapon: info.weapon,
teamkill: info.teamkill,
reviver: info.reviver ? info.reviver.steamID : null,
reviverName: info.reviver ? info.reviver.name : null,
reviverTeamID: info.reviver ? info.reviver.teamID : null,
reviverSquadID: info.reviver ? info.reviver.squadID : null
reviver: reviverID,
reviverName: reviverName,
reviverTeamID: reviver ? reviver.teamID : info.reviverTeamID,
reviverSquadID: reviver ? reviver.squadID : info.reviverSquadID
});
}

Expand All @@ -678,12 +679,10 @@ export default class DBLog extends BasePlugin {
{
eosID: info.player.eosID,
steamID: info.player.steamID,
lastName: info.player.name,
lastName: this.sanitizeName(info.player.name),
lastIP: info.ip
},
{
conflictFields: ['steamID']
}
{ conflictFields: ['steamID'] }
);
}

Expand Down Expand Up @@ -757,4 +756,4 @@ export default class DBLog extends BasePlugin {
}
await this.models.Player.sync();
}
}
}