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fix: stopped game from crashing when oxygen bubble distributor ran out of oxygen and collapsed #360

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Original file line number Diff line number Diff line change
Expand Up @@ -205,6 +205,7 @@ private void trySyncSize(@NotNull ServerLevel world, @NotNull BlockPos pos, @Not
this.prevSize = this.size;
profiler.push("network");
for (ServerPlayer player : world.players()) {
if (this.size < 0) this.size = 0;
ServerPlayNetworking.send(player, new BubbleSizePayload(pos, this.size));
}
profiler.pop();
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