This engine is designed for:
- Graphics experiments
- Learning and extending rendering techniques
- Fast Implementing Visual Effects
- Cube Shadow Mapping — Gathering depth data from light POV, using it for shadow mapping.
- Frustum Culling — Almost complete, leveraging compute shaders for efficiency.
- Sheet Sample — Using Hull + domain shaders to produce wave effect on tessellated surface.
- RenderGraph System — Scalable, modular render pipeline system.
- Effects System — Modular, scalable workflow with Bindables for flexibility.
- Multi-Camera Support — Preview multiple cameras in real-time, fully integrated into the gui.
- Skybox — Makes scene immersive.
Shadow Mapping
Specular & Visual Fidelity
Editor & Camera Previews
- Imgui built in separate project -> single
.lib- Faster builds
- No imgui warnings
- Freetype required by my ImGui config
- Must use
*_Desktop_2022_Win10.sln - Build x64 Debug/Release -> produces
.libfiles
- Get pre-built binaries from Assimp itch.io





