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|[`/enchant <targets> <enchantment> [level]`](enchant.md)| Adds an enchantment to a player's selected item, subject to the same restrictions as an anvil (MCL only). |
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|[`/execute align\|anchored\|as\|at\|facing\|positioned\|rotated\|run ...`](execute.md)| Runs a Better Command after changing the context) |
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|`/forceenchant <targets> <enchantment> [level]`| Adds an enchantment to a player's selected item, regardless of whether it would normally be possible (MCL only). |
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|[`/forceenchant <targets> <enchantment> [level]`](forceenchant.md)| Adds an enchantment to a player's selected item, regardless of whether it would normally be possible (MCL only). |
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|[`/gamemode <gamemode> [player]`](gamemode.md)| Sets a player's gamemode |
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|[`/gamerule <setting> [value]`](gamerule.md)| Sets or queries a setting |
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|[`/give <player> <item> [count] [wear]`](give.md)| Gives items to players |
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