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Do you remember the feeling of finding your first GPU? Do you still remember the excitement of discovering your first LEDX? Don't you feel that looting in Tarkov nowadays has become a lot more boring? Only marked keys, Lab key cards, and maybe LEDX still give you enough adrenaline. This mod aims to fix that.

Inspired by other extraction shooters like Arena Breakout: Infinite and Delta Force, Tarkov Rare Collectibles is a mod that adds rare collectible items to Escape from Tarkov. These items are highly valuable and extremely rare, often worth over 1 million rubles. Once you find them, you can sell them for a fortune or collect them in your Hall of Fame.


Installation

  • SPT-4.0: Extract SPT/ folder to SPT root directory
  • SPT-3.11: Extract user/ folder to SPT root directory

Item Spawn Tabset {.tabset}

Adjust Loot Spawn Modifier

  1. Find the config file:
  • (SPT-4.0) Open SPT/user/mods/yellowdoge-tarkovrarecollectibles/config/config.json
  • (SPT-3.11) Open user/mods/yellowdoge-tarkovrarecollectibles/config/config.json
  1. Adjust "staticLootMultiplier" to multiply the spawn rate for containers (value must be a number, or it will break the code). Adjust "looseLootMultiplier" to multiply the spawn rate for items outside of containers.

  2. The final spawn rate is calculated as "defaultSpawnRate" x "LootMultiplier". The defaultSpawnRate can be found on the other tabs.

  3. Details on Item Spawn:

  • Spawn Rate: contains textual descriptions of where each item spawns
  • Loose Loot Spawn Locations: contains textual descriptions of each map's loose loot spawns
  • Loose Loot Spawn Locations (Spoilers): contains images of each spawn point for loose loot spawns

Spawn Rate

Static Loot spawn chance is per item spawned in each container

20-Carat Diamond:

  • 0.05% ~ 0.3% spawn chance in Safes (3% in TerraGroup storage room Safe)
  • LooseLoot: very rare on Labs Valuable spawn point

999.9 Gold Bar:

  • 0.8% ~ 5% spawn chance in Safes (7.5% in TerraGroup storage room Safe)
  • LooseLoot: spawns on various map's Valuable spawn point

Gold Clock:

  • 0.08% ~ 0.1% spawn chance in Sportbag, Toolbox, Technical supply crate, GroundCache, Suitcase on All maps
  • LooseLoot: spawns on various map's Valuable spawn point

Gold Statue:

  • 0.08% ~ 0.1% spawn chance in Sportbag, Jacket, GroundCache, Suitcase on All maps
  • LooseLoot: spawns on various map's Valuable spawn point

Pack of Weed:

  • 0.2% ~ 1% spawn chance in Medbag, Jacket, GroundCache, Dead NPC on All maps
  • LooseLoot: spawns in the drug lab on Lighthouse and Streets

Mona Lisa Replica:

  • 2.5% spawn chance in GroundCache on All maps that has GroundCache
  • LooseLoot: spawns in Tarcone director's office, Beluga restaurant office, "Dostoevski" restaurant, Pikes Peak resort

Antique Flintlock Replica:

  • 0.5% spawn chance in Weapon Crates on Customs/Interchange/Lighthouse/Shoreline/Streets/Woods
  • LooseLoot: spawns on various map's Valuable spawn point

Military Recon Drone:

  • 0.5% ~ 0.8% spawn chance in all wooden supply crate on Customs/Lighthouse/Reserve/Shoreline/Woods
  • LooseLoot: spawns on various map's Military spawn point

Military Missile:

  • 0.2% ~ 0.8% spawn chance in Weapon Crates on Customs/Labs/Lighthouse/Reserve/Woods
  • LooseLoot: spawns on various map's Military spawn point

Premium Champagne:

  • 0.05% ~ 1% spawn chance in Sportbag, Dead NPC, Suitcase on GroundZero
  • LooseLoot: 6 spawns on GroundZero (3 in the winery) and small chance on Labs and Streets' Valuable spawn point

TerraGroup Labs Emergency Power Cell:

  • LooseLoot: ONLY spawns as loose loot in Labs (most spawn points are in the Technical Level)

Golden Deer Skull:

  • LooseLoot: ONLY spawns in cultist circles (low chance on exposed ones, higher chance in marked rooms)

Gold Lion Figurine:

  • 0.2% ~ 1.25% spawn chance in Safes (5% in TerraGroup storage room Safe)
  • LooseLoot: spawns on various map's Valuable spawn point

Antique Gramophone:

  • 0.08% ~ 0.1% spawn chance in Sportbag, Drawer, GroundCache, Suitcase on All maps
  • LooseLoot: spawns on various map's Valuable spawn point

Dragon Figurine:

  • 0.08% ~ 0.1% spawn chance in Sportbag, Drawer, GroundCache, Suitcase on All maps
  • LooseLoot: spawns on various map's Valuable spawn point

Loose Loot Spawn Locations

Loose Loot spawn chance is per spawn point per raid

Customs

  • 4% ~ 5% Missile/Drone spawns in the 2 USEC stash and fortress
  • 4% Monalisa spawns in Tarcone director's office
  • 8% Valuable (GoldStatue/Flintlock/Gramophone/WoodDragon) spawns in Tarcone director's office and gas station office
  • 8% Gold Deer Skull spawns in market room

Woods

  • 5% Missile/Drone spawns in the military camp and USEC camp
  • 7% Valuable (GoldStatue/Flintlock/Gramophone/WoodDragon) spawns in SCAV camps and sniper mountain bunker
  • 1% Gold Deer Skull spawns in 2 cultist circles and the new bunker cultist circle

Interchange

  • 10% Drone spawns on the shelf in OLI and IDEA as well as Tech Shops

Reserve

  • 10% Missile spawns in the helicopter, inside locked room in garage, on top of train station, and next to the armored vehicle outside E1/E2 bunkers
  • 5% Gold Deer Skull spawns in market rooms

Shoreline

  • 8% Valuable (GoldBar/GoldClock/GoldStatue/GoldLion) spawns in resort admin and gas station
  • 6% Valuable (GoldStatue/Flintlock/Gramophone/WoodDragon) spawns in unlocked cottage, weather station and cabin near car extract
  • 1% Gold Deer Skull spawns in 2 cultist circles

Lighthouse

  • 20% Weed spawns in drug lab
  • 4% Champagne spawns in Pikes Peak resort wine locker
  • 3% Monalisa spawns on Pikes Peak resort bedroom table
  • 8% Valuable (GoldBar/GoldClock/Gramophone/WoodDragon) spawns in room opposite to Pikes Peak resort and grand chalet billards room
  • 5% Missile/Drone spawns in grand chalet and the Rogue camp tents
  • 3% Gold Deer Skull spawns marked room

Labs

  • 3% Drone spawns various places
  • 8% Power Cell spawns various places (mostly in the Technical level)
  • 10% Valuable (ALL valuables are possible including the diamond) spawns various places

Streets

  • 20% Weed spawns in drug lab
  • 4% Monalisa spawns in Beluga restaurant office and "Dostoevski" restaurant's cultist sacrifice location
  • 8% Valuable (ALL valuables are possible except the diamond) spawns in grocery store office, real estate office, relaxation room, pinewood hotel restaurant, TerraGroup office
  • 1% Gold Deer Skull spawns "Dostoevski" restaurant's cultist circle
  • 5% Gold Deer Skull spawns marked rooms

GroundZero

  • 6%(Lv.1)/10%(Lv.21+) Champagn spawns in Capital Insight meeting room, Fusion bar, TerraGroup kitchen, and 3 spawns in Winery

Loose Loot Spawn Locations (Spoilers)

Customs

customs_military_0 customs_military_1 customs_monalisa customs_valuable_0 customs_valuable_1 customs_deer

Woods

woods_military_0 woods_military_1 woods_valuable_0 woods_valuable_1 woods_valuable_2 woods_deer_0 woods_deer_1 woods_deer_2

Interchange

interchange_drone_0 interchange_drone_1 interchange_drone_2 interchange_drone_3 interchange_drone_4 interchange_drone_5

Reserve

reserve_missile_0 reserve_missile_1 reserve_missile_2 reserve_missile_3 reserve_missile_4 reserve_missile_5 reserve_deer_0 reserve_deer_1 reserve_deer_2

Shoreline

shoreline_valuable2_0 shoreline_valuable2_1 shoreline_valuable1_0 shoreline_valuable1_1 shoreline_valuable1_2 shoreline_deer_0 shoreline_deer_1

Lighthouse

lighthouse_weed_0 lighthouse_weed_1 lighthouse_champagne lighthouse_monalisa lighthouse_valuable_0 lighthouse_valuable_1 lighthouse_military_0 lighthouse_military_1 lighthouse_military_2 lighthouse_deer

Streets

streets_weed_0 streets_weed_1 streets_monalisa_0 streets_monalisa_1 streets_valuable_0 streets_valuable_1 streets_valuable_2 streets_valuable_3 streets_valuable_4 streets_deer_0 streets_deer_1 streets_deer_2

GroundZero

groundzero_champagne_0 groundzero_champagne_1 groundzero_champagne_2 groundzero_champagne_3 groundzero_champagne_4 groundzero_champagne_5

{.endtabset}


Licence & Credits

Credits Tabset {.tabset}

Licence

MIT License

Copyright (c) 2025 TheYellowDoge

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Models Credits

{.endtabset}

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