An add-on for Blender that pixelates, bakes and saves the base color textures of selected objects
- Easily pixelated textures
- Allows for multiple objects to be queued together and baked
- Easily adjustable settings
- Press the
Codedrop-down button - Press
Download ZIPand store wherever you want - Open Blender and press
Edit (in the top left) -> Preferences -> Add-ons -> Install - Find the
ZIPfile and double click it - Click on the checkbox next to the add-on
Before baking, check your render settings. You will not have to worry about most render settings, as they will be set and reset automatically when using the add-on, but you must manually decide to use either the CPU or GPU. I have found the best results with the CPU, but it depends somewhat from computer to computer and how many objects are being processed at once. To switch between the two, you first have to switch your Render Engine from Eevee to Cycles, then you can switch between CPU and GPU Compute.
To use the add-on, simply press 'N' and you can access the add-on settings under the Tool sub-menu. After adjusting the settings, select all objects you want to pixelate and press Pixelate and Bake. This will result in each object getting a new texture created and saved at your specified save location.
Make sure all objects have unique names, or certain textures will be overwritten!
This add-on is licensed under the MIT License. For more information read: LICENSE.