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Ammo Physics (3D Physics Extension) #1974
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Wow! It's very cool and useful for people like me) |
Thank you! I've been making steady progress, but it probably won't be ready for a while (which is why this is a draft). |
Added partial support compound bodies - all child shape types. |
wow |
Finally got convex hulls working 🥳 🎉 video.mp4Still have to optimize and bug fix everything and add more features |
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I feel like merging this with the simple3D extension might work, not sure |
Personally, it probably wouldn't work considering all of the custom transformations that Simple3D relies on. Additionally, it's a different category of extension, so instead of bloating it just keeping it independent will make it more accessible for integration into other 3D renderers. I highly considered accessing Simple3D's So I find it best that users integrate both extensions manually for a custom-tailored experience that they're familiar with their own code. |
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![]() @GarboMuffin and/or @CubesterYT after merging upstream I'm getting this error when doing |
Oops meshes being weird |
video.movYeah I think it's working |
Ammo Physics
A physics extension based on the ammo.js physics library, which is a direct port of the world-renowned C++ Bullet Physics SDK.
The goal is to provide feature-complete, advanced, and performant 3D physics in a simple-to-understand manner. This extension aims to be consistent with Box2D and Simple3D.
video.mp4
Task list:
[ ] Constraints (All types)Things I'm considering now or for a later update:
Debug rendering supportSoft BodiesMiscellaneous Notes Mainly for Moderators:
I'm not good at graphic design so if someone wants to make a banner/thumbnail that'd be greatStill have to incorporateScratch.Cast
where necessary, right now I'm just working on functionality thoughPut an emoji (👍, 🚀) if you like this extension