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| 1 | +Patch 2017.3.1p2 |
| 2 | +Released: 26 February 2018 |
| 3 | + |
| 4 | +Changes |
| 5 | + |
| 6 | + 2D: Change Outline and Physics Shape module behaviour in Sprite Editor Window. The module will only show outlines only when user has customised it. |
| 7 | + 2D: TextureImporter Inspector has an option to enable default Physics Shape for Sprites |
| 8 | + |
| 9 | +Fixes |
| 10 | + |
| 11 | + (None) - Android: Fixed crash when a compute shader is being used that did not compile/link on a device. |
| 12 | + (985591) - Android: Fixed issues when trying to use jobified rendering on certain graphics devices like GLES. |
| 13 | + (952769) - Android: Fixed problem when there is no valid EGL context when running the player loop. |
| 14 | + (971671) - Android: Fixed black screen in when using Daydream unless started through the Daydream VR launcher. |
| 15 | + (963958) - Asset Importing: Fixed issue with MonoScripts for StateMachineBehaviour derived classes not being extracted from managed plugins. |
| 16 | + (996950) - Cloud: Fixed exception when building in Cloud Build with Performance Reporting enabled. |
| 17 | + (None) - Editor: Fixed issue with "Rider 2017.2.1.app" not being recognized as Rider code editor. Now recognizes "Rider*.app". |
| 18 | + (979704) - Editor: Fixed issue with UWP build failing when using .asmdef assemblies. |
| 19 | + (None) - Editor: Fixed issue with only assemblies whose name start with "Assembly" being debuggable on IL2CPP platforms. |
| 20 | + (1001461) - Editor: Fixed YAMLMerge performance issue when merging large files. |
| 21 | + (996204) (988580) - Editor: Fixed Editor window, Panel and all related managed object leaking. |
| 22 | + (986160) - GI: Fixed the intensity of baked and real-time emissive materials in Enlighten. |
| 23 | + (989476) - IL2CPP: Improvedthe startup performance of Unity players built with IL2CPP. |
| 24 | + (993422) - IL2CPP: Correct a possible build failure with IL2CPP when an attribute constructor has two arguments of type object. |
| 25 | + (994283) - Fixed uninstalling Unity leaving sketchupapi.dll behind. |
| 26 | + (982435) - OSX: Fixed crash on Editor panel close on select versions of macOS. |
| 27 | + (878407) - Physics: Fixed PhysX crash when calling Physics.OverlapBoxNonAlloc on Android devices. |
| 28 | + (980553) - Profiler: Fixed EndThreadProfiler crashing Unity when called from main thread. |
| 29 | + (996508) - PS4: Fixed crash when calling DateTime.Now whilst using il2cpp. |
| 30 | + (991969) - PS4: Fixed native rendering plugin GetContext() not returning correct value. |
| 31 | + (977003) - Scripting: Fixed memory snapshot errors related to invalid GCHandle values. |
| 32 | + (974031) - Scripting: Fixed memory snapshot naming for types without a namespace. |
| 33 | + (974042) - Scripting: Fixed memory snapshot naming for nested types. |
| 34 | + (993302) - Scripting: Fixed incorrect value when using Math.Round with MidpointRounding.AwayFromZero. |
| 35 | + (929984) - Scripting: Fixed crash when using named pipes. |
| 36 | + (990559) - Scripting: Fixed crash when using unsafe code in an assembly built with VS2017. |
| 37 | + (973437) - UI: iOS Fixed incorrect processing of touch canceled events. |
| 38 | + (984325) (966106) - UI: Fixed entering playmode with profiler open and UI in the scene crashes in UI::Canvas::CaptureBatchFrame. |
| 39 | + (998862) (980089)- XR: Fixed crash when connecting simulator device while running in editor. |
| 40 | + (994652) - XR: Fixed losing focus causing the thread to sleep causing fps to drop. |
| 41 | + (994652) - XR: Fixed frame rate throttling when Windows MR device loses tracking. |
| 42 | + |
| 43 | +Revision: fd9fec26f216 |
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