The goal of UWAL is to remove as much boilerplate as possible when working with the WebGPU APIs, while still providing a flexible interface with reasonable defaults for all configuration options.
- UWAL is very minimal, under development and in early alpha stage, so expect breaking changes in the future.
- There are no plans to implement any WebGL fallback, so keep an eye on browsers that support WebGPU APIs.
- It is aimed at developers who like minimal layers of abstraction and are interested in writing their own shaders.
npm i uwal
# or
yarn add uwal
# or
pnpm add uwal
# or
bun add uwal