- Insane - Making
kz_megabhop
- axel37 - For the Godot Quake movement script
- DataPlusProgram - For the Godot BSP importer
"Science isn't about why, it's about why not." - Cave Johnson
This project is to sort of revive GoldSrc bhop/surf mapping by porting them to a more modern engine. It's currently just a proof of concept, with a single map; but I'll be providing updates, and the project's source code soon.
I'm planning to keep an eye on the community to see what's the demand for a project like this, and if there are other projects like mine that I could be looking for.
I haven't made much research, I just wanted to make something in 1-2 days, and this is what I've come up with.
When is it going to be open-source? First I would like to refactor the code, and clean up features, so other developers would have an easier time adding their features to the project.
Why didn't you use Unity or Unreal Engine 4? This is just a proof of concept, if there is going to be a demand for this to be ported to another, more polished engine, I might port it to UE4. However, the simplicity that Godot provides is comfortable for me, and I would rather make this version better than making spagetti code in another engine.
- Timer
- Map/checkpoint editor
- Leaderboard
- Multiplayer (Steam)