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Hardware accelerated 3D library built upon Aiv.Fast2D, mainly aimed at developing 2.5D games

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aiv-fast3d · Nuget Version Nuget Downloads Api Doc Build Status

Hardware accelerated 3D library built upon Aiv.Fast2D, mainly aimed at developing 2.5D games

Examples

Below a very basic usage example.

More examples are available in Example project.

// Loading an Wavefront Obj file and showing the mesh in wireframe mode
Window window = new Window(1024, 768, "3D Suzanne Test");
window.SetDefaultViewportOrthographicSize(10);
window.SetZNearZFar(-300, 300);
window.EnableDepthTest();
window.CullBackFaces();

Mesh3 suzanne = SceneImporter.LoadMesh("Assets/suzanne.obj", new Vector3(2, -2, 2))[0];
suzanne.Position3 = new Vector3(window.OrthoWidth / 2.0f, window.OrthoHeight / 2.0f, 0);

while (window.IsOpened)
{
    suzanne.DrawWireframe(255, 0, 0);
    suzanne.EulerRotation3 += new Vector3(0, 10, 0) * window.DeltaTime;
    window.Update();
}

Documentation

API documentation related to the last version of the library is published here.

Compliance

Library tested on:

  • Visual Studio 2019 v16.9.4
  • .NET Framework 4.8
  • Any Cpu architecture

Contribution

If you want to contribute to the project, please follow the guidelines.

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Hardware accelerated 3D library built upon Aiv.Fast2D, mainly aimed at developing 2.5D games

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