A very experimental tool written as a Rust learning project. I wanted to make something actually useful while improving my Rust coding skills. It currently extracts textures from Quake WAD2 files. I eventually hope to use it to make a tool for making the workflow of creating maps with new custom textures in the TrenchBroom map editor easier.
tex-druid filename
- Alanna Kelly - Coding - Alanna Kelly
This project is licensed under the MIT Licence