I build tools for animation and VFX, mostly focusing on pipeline and rendering. And I rig sometimes.
Highlights
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Pinned Loading
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usd-maya-publisher
usd-maya-publisher PublicA custom maya menu to publish anim caches and layers
Mathematica 5
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barycentric-shaders-OpenGL
barycentric-shaders-OpenGL PublicAn implementation of the Y. Du and E. Akleman's SIGGRAPH paper on Barycentric shaders
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Houdini_SPH_Solver
Houdini_SPH_Solver PublicRepo to store files related to my simulation project. Fluid fimulation of water being poured into the glass.
Python
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RenderingPRMan
RenderingPRMan PublicA repository for filed used in my Rendering with Renderman project
Python 1
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VFX_ProdTracker
VFX_ProdTracker PublicProduction tracking tool for VFX projects, supporting multiple users
Python 5
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