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fix(dashboard): 🐛 Fix SteamVR launch fail for dangling ADB process #2757
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This is alright but it would unnecessarily kill a global adb server instance. Better would be to get only the local adb path and try to kill that. But better yet would be to get the current running adb processes and kill any that is child of SteamVR (vrserver). This last solution would also be resistant to edge cases where the users installs a global adb server while running SteamVR
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note though, i think you can't run two adb instances as well, so you kinda have to replace one instance with another anyway