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- Status: Open.#1011 In avianphysics/avian;
- Status: Open.#1001 In avianphysics/avian;
Speculative contacts deflect bodies off colliders they never touch at real (cm) scale
A-CollisionRelates to the broad phase, narrow phase, colliders, or other collision functionalityRelates to the broad phase, narrow phase, colliders, or other collision functionalityA-DynamicsRelates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so onRelates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so onC-RefinementImproves quality or results in some way, without fixing a clear bug or adding new functionalityImproves quality or results in some way, without fixing a clear bug or adding new functionalityD-ComplexChallenging from a design or technical perspective. Ask for help if you'd like to tackle this!Challenging from a design or technical perspective. Ask for help if you'd like to tackle this!Status: Open.#990 In avianphysics/avian;Delayed Collision, entity sinks before rising up from tile collider
A-CollisionRelates to the broad phase, narrow phase, colliders, or other collision functionalityRelates to the broad phase, narrow phase, colliders, or other collision functionalityC-BugSomething isn't workingSomething isn't workingS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrongStatus: Open.#985 In avianphysics/avian;Misleading warning when the z scale of a collider is 0 on 2d
2DSpecific to two dimensionsSpecific to two dimensionsA-DynamicsRelates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so onRelates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so onC-UsabilityA quality-of-life improvement that makes Avian easier to useA quality-of-life improvement that makes Avian easier to useD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!Status: Open.#984 In avianphysics/avian;ColliderCachePluginis missing a dependency onAssetEvent<Mesh>/bevy_mesh::MeshPluginA-CollisionRelates to the broad phase, narrow phase, colliders, or other collision functionalityRelates to the broad phase, narrow phase, colliders, or other collision functionalityC-UsabilityA quality-of-life improvement that makes Avian easier to useA quality-of-life improvement that makes Avian easier to useP-CrashA sudden unexpected crashA sudden unexpected crashS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!Status: Open.#983 In avianphysics/avian;Update colliders when the game is paused
A-CollisionRelates to the broad phase, narrow phase, colliders, or other collision functionalityRelates to the broad phase, narrow phase, colliders, or other collision functionalityC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-ModestA moderate level of difficulty: suitable for simple features or challenging fixesA moderate level of difficulty: suitable for simple features or challenging fixesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!Status: Open.#979 In avianphysics/avian;- Status: Open.#978 In avianphysics/avian;
Add aerodynamics example
A-DynamicsRelates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so onRelates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so onC-ExamplesImprovements or additions to examplesImprovements or additions to examplesD-ModestA moderate level of difficulty: suitable for simple features or challenging fixesA moderate level of difficulty: suitable for simple features or challenging fixesStatus: Open.#974 In avianphysics/avian;- Status: Open.#973 In avianphysics/avian;
Question about determinism and atomicness.
A-DeterminismRelates to consistent behavior across runs or platformsRelates to consistent behavior across runs or platformsStatus: Open.#951 In avianphysics/avian;Panic
Island IslandId(5) does not existafter despawning hierarchical structureA-DynamicsRelates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so onRelates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so onC-BugSomething isn't workingSomething isn't workingP-CrashA sudden unexpected crashA sudden unexpected crashS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrongStatus: Open.#950 In avianphysics/avian;