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Config
Ben edited this page Jan 17, 2025
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2 revisions
{
"useImpactorDefaultCurrency": true,
"impactorCurrencyName": "impactor:huntcoins",
"individualHunts": false,
"sendHuntEndMessage": true,
"sendHuntBeginMessage": true,
"timerCooldowns": true,
"bufferDuration": 5,
"huntDuration": 60,
"huntAmount": 7,
"rarity": {
"common": 60,
"uncommon": 30,
"rare": 9,
"ultraRare": 1
},
"rewards": {
"common": {
"price": 100.0,
"commands": [
"give {player} minecraft:diamond 1"
]
},
"uncommon": {
"price": 500.0,
"commands": [
"give {player} minecraft:diamond 2"
]
},
"rare": {
"price": 700.0,
"commands": [
"give {player} minecraft:diamond 3"
]
},
"ultraRare": {
"price": 1000.0,
"commands": [
"give {player} minecraft:diamond 4"
]
}
},
"matchProperties": {
"ability": true,
"gender": true,
"nature": true,
"shiny": false
},
"customPrices": [
{
"species": "magikarp",
"form": "",
"reward": {
"price": 500.0,
"commands": [
"give {player} minecraft:diamond 1"
]
}
}
],
"blacklist": [],
"version": "1.2.1"
}
-
useImpactorDefaultCurrency -
boolean- Should Hunt use the default Impactor currency, or a different one? -
impactorCurrencyName -
string- The name of the custom Impactor currency. If the above config option if true, this doesn't matter. -
individualHunts -
boolean- Should the Hunts be separate for each player, or shared server wide? -
sendHuntEndMessage -
boolean- Should a broadcast be sent when a hunt expires? -
sendHuntBeginMessage -
boolean- Should a broadcast be sent when a hunt starts? -
timerCooldowns -
boolean- Should Hunt have a cooldown between announcements (Prevents spam). -
bufferDuration -
int- The time in seconds that Hunt will wait before sending another announcement. -
huntDuration -
int- The duration, in minutes that a hunt should last. -
huntAmount -
int- The amount of hunts happening at once. -
rarity -
object- The rarity for each Cobblemon bucket to show in Hunt. These are weighted against each other. -
rewards -
object- The rewards for successfully hunting a Pokemon in the specified rarity. -
matchProperties -
object- A list of properties that should be checked for a hunt to be successful.-
ability -
boolean- Should hunt Pokemon and caught Pokemon have matching abilities? -
gender -
boolean- Should hunt Pokemon and caught Pokemon have matching gender? -
nature -
boolean- Should hunt Pokemon and caught Pokemon have matching nature? -
shiny -
boolean- Should hunt Pokemon and caught Pokemon match shiny (If hunt is shiny, then caught Pokemon must be shiny)?
-
ability -
-
customPrices -
list- A list of custom Pokemon prices that will ignore the rarity prices.-
species -
string- The species of Pokemon. -
form -
string- The form of the Pokemon (Alolan). -
price -
float- The reward amount a capture of this Pokemon should give. -
commands -
list- A list of commands to give players for hunting the given Pokemon.
-
species -