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Ben edited this page Jan 17, 2025 · 2 revisions

Default Config

{
  "useImpactorDefaultCurrency": true,
  "impactorCurrencyName": "impactor:huntcoins",
  "individualHunts": false,
  "sendHuntEndMessage": true,
  "sendHuntBeginMessage": true,
  "timerCooldowns": true,
  "bufferDuration": 5,
  "huntDuration": 60,
  "huntAmount": 7,
  "rarity": {
    "common": 60,
    "uncommon": 30,
    "rare": 9,
    "ultraRare": 1
  },
  "rewards": {
    "common": {
      "price": 100.0,
      "commands": [
        "give {player} minecraft:diamond 1"
      ]
    },
    "uncommon": {
      "price": 500.0,
      "commands": [
        "give {player} minecraft:diamond 2"
      ]
    },
    "rare": {
      "price": 700.0,
      "commands": [
        "give {player} minecraft:diamond 3"
      ]
    },
    "ultraRare": {
      "price": 1000.0,
      "commands": [
        "give {player} minecraft:diamond 4"
      ]
    }
  },
  "matchProperties": {
    "ability": true,
    "gender": true,
    "nature": true,
    "shiny": false
  },
  "customPrices": [
    {
      "species": "magikarp",
      "form": "",
      "reward": {
        "price": 500.0,
        "commands": [
          "give {player} minecraft:diamond 1"
        ]
      }
    }
  ],
  "blacklist": [],
  "version": "1.2.1"
}

Config Settings

  • useImpactorDefaultCurrency - boolean - Should Hunt use the default Impactor currency, or a different one?
  • impactorCurrencyName - string - The name of the custom Impactor currency. If the above config option if true, this doesn't matter.
  • individualHunts - boolean - Should the Hunts be separate for each player, or shared server wide?
  • sendHuntEndMessage - boolean - Should a broadcast be sent when a hunt expires?
  • sendHuntBeginMessage - boolean - Should a broadcast be sent when a hunt starts?
  • timerCooldowns - boolean - Should Hunt have a cooldown between announcements (Prevents spam).
  • bufferDuration - int - The time in seconds that Hunt will wait before sending another announcement.
  • huntDuration - int - The duration, in minutes that a hunt should last.
  • huntAmount - int - The amount of hunts happening at once.
  • rarity - object - The rarity for each Cobblemon bucket to show in Hunt. These are weighted against each other.
  • rewards - object - The rewards for successfully hunting a Pokemon in the specified rarity.
  • matchProperties - object - A list of properties that should be checked for a hunt to be successful.
    • ability - boolean - Should hunt Pokemon and caught Pokemon have matching abilities?
    • gender - boolean - Should hunt Pokemon and caught Pokemon have matching gender?
    • nature - boolean - Should hunt Pokemon and caught Pokemon have matching nature?
    • shiny - boolean - Should hunt Pokemon and caught Pokemon match shiny (If hunt is shiny, then caught Pokemon must be shiny)?
  • customPrices - list - A list of custom Pokemon prices that will ignore the rarity prices.
    • species - string - The species of Pokemon.
    • form - string - The form of the Pokemon (Alolan).
    • price - float - The reward amount a capture of this Pokemon should give.
    • commands - list - A list of commands to give players for hunting the given Pokemon.

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