Unreal Engine 4 procedural voxel terrian example (partially based on Transvoxel™ Algorithm by Eric Lengyel http://transvoxel.org/) This plugin provides tools to generate, visualize and in-game change volume terrain using voxels.
Master branch tested with Unreal Engine 4.27.1 [Windows 10]
Warning
This version is discontinued due to UE5 release. Please use UE5 version.
https://github.com/bw2012/UE5VoxelTerrainDemo
UE5 version: UE5VoxelTerrain-0.0.38.zip
UE4 version: UE4VoxelTerrain-0.0.23.zip
- Runtime terrain modification
- Procedural landscape/caves generation
- Level of details (per chunk)
- Foliage
- Up to 65535 terrain materials
- Install MS Visual Studio 2022
- Clone repository properly
git clone --recursive https://github.com/bw2012/UE4VoxelTerrain.git
- This project uses git submodules. Make sure that project are cloned properly and folder UE4VoxelTerrain/Plugins is not empty.
- Open directory UE4VoxelTerrain
- Download Content.zip (~1.2Gb) and unzip it to
Content
folder - Open project file with Unreal Engine 4.27
- Wait for compile UE4 KiteDemo shaders (first run may take long time)