feat(cadence-matching): simplify the load calculation for shards #7647
+61
−4
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What changed?
Instead of relying on LoadBalancerHints for load calculation, we rely on a new method QueriesPerSecond, which is only providing the value we are interested in
Why?
This is a more efficient way to get the load, since startWG.Wait() which is invoked in the LoadBalancerHints is stopping until the tasklist is started, but we don't really need to wait at startup, since the load will be 0.
How did you test it?
unit tests
Potential risks
no risk, we are using the same value right now
Release notes
Documentation Changes