tweak(citizen-server-impl): send clients net id in an entity event #3171
+3
−3
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Goal of this PR
Send net ID of the client that created the entity to events
entityCreating
,entityCreated
respectively.This way, developers don't have the need to call NetworkGetFirstEntityOwner the second time, because the data will be sent as "source".
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How is this PR achieving the goal
It is utilizing already provided client data, to send netId to the TriggerEvent2 function which in result allows developers to use the variable "source" (in Lua, can be different in other runtimes).
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This PR applies to the following area(s)
FiveM, Server, Natives
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Successfully tested on
Game builds: 3095
Platforms: Windows
Checklist
Fixes issues