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Chair Shimmy - #13031

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kugamo wants to merge 4 commits into
cmss13-devs:masterfrom
kugamo:walk-into-chairs
Open

Chair Shimmy#13031
kugamo wants to merge 4 commits into
cmss13-devs:masterfrom
kugamo:walk-into-chairs

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@kugamo

@kugamo kugamo commented Aug 25, 2026

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About the pull request

This PR lets you shimmy past people seated in immovable chairs..
While occupied movement into the chair tile is blocked in columnar direction, have to move up and down rows.
Occupied dropship seats only block movement from behind, and the back of the seats there anyways

Also I removed an unnecessary variable from chairs, since beds have a similar variable already that can be used.

Explain why it's good for the game

QOL: Makes it easier to find a seat, and adds a bit more organization to dropship seat behavior as well. The shimmying component is neat. :0)

FIX: Currently if an object that shimmies stuff is destroyed shimmied mobs dont have their pixel_x/pixel_y/layers reset back to normal. This PR also fixes that

dreamseeker_Fe4mI6oSFi
no ulterior motives... itd be nice for if perhaps two dropship seats were vertically aligned in a 1 wide room 👀

Changelog

🆑 Kugamo
code: removed an unnecessary chair variable
fix: shimmied mobs now get their offsets reset if the object being shimmied around gets destroyed
qol: you can now shimmy past seated people in immovable seats!
/:cl:

@github-project-automation github-project-automation Bot moved this to Awaiting Review in Review Backlog Aug 25, 2026
@cmss13-ci cmss13-ci Bot added Code Improvement Make the code longer Quality of Life Make the game harder to play size/M Denotes a PR that changes 50-199 lines, ignoring generated files. labels Aug 25, 2026
@kugamo

kugamo commented Aug 25, 2026

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It doesnt make you say anything while shimmying, I just did that on my own for the demo. Just in case someone was worried

@kugamo
kugamo marked this pull request as draft August 26, 2026 14:51
@cmss13-ci cmss13-ci Bot added size/L Denotes a PR that changes 200-799 lines, ignoring generated files. and removed size/M Denotes a PR that changes 50-199 lines, ignoring generated files. labels Aug 28, 2026
@kugamo
kugamo marked this pull request as ready for review August 28, 2026 22:21
@kugamo
kugamo marked this pull request as draft August 29, 2026 03:36
IT WAS NECESSARY, CURRENT COMPONENT DOESNT HANDLE THE SCENARIO IN WHICH IT GETS DESTROYED WHILE SHIMMYING MOBS AT ALL 😭
why are proc arg overrides like this
@kugamo
kugamo marked this pull request as ready for review September 2, 2026 05:29
@cmss13-ci cmss13-ci Bot added the Fix Fix one bug, make ten more label Sep 2, 2026
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Code Improvement Make the code longer Fix Fix one bug, make ten more Quality of Life Make the game harder to play size/L Denotes a PR that changes 200-799 lines, ignoring generated files.

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