Refactor MiddlewareManager::render to use updateOperateCache#80
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finscn wants to merge 1 commit intococos:v4.0.0from
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Refactor MiddlewareManager::render to use updateOperateCache#80finscn wants to merge 1 commit intococos:v4.0.0from
finscn wants to merge 1 commit intococos:v4.0.0from
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Replaced the loop for erasing items from _updateList with a call to updateOperateCache. 之前的版本 , 只处理了 "移除对象" 的情况, 如果在 MiddlewareManager::update之后 MiddlewareManager::render 之前的游戏逻辑中, 有 把某个 spine对象设置为 enabled = true, 或者 羡 false 再true 的情况, 就不能被正确处理了.
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@finscn 感谢反馈,目前的处理逻辑是在update之后的处理,延迟到下一帧。 |
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会影响效果啊. spine会闪烁一下. 我们游戏里常见的一个场景是: |
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Replaced the loop for erasing items from _updateList with a call to updateOperateCache.
之前的版本 , 只处理了 "移除对象" 的情况, 如果在 MiddlewareManager::update之后 MiddlewareManager::render 之前的游戏逻辑中, 有 把某个 spine对象设置为 enabled = true, 或者 羡 false 再true 的情况, 就不能被正确处理了.
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