Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
code-matt committed May 18, 2019
1 parent bd5c041 commit 9171aa7
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -61,9 +61,9 @@ The Ghost/Player interpolation now is nice to smooth out time and network random
+ Stress test with [Thor](https://github.com/observing/thor)
+ Investigate communicating with binary instead of utf-8
+ Persist the backend state through restarts.
* Players being able to load in different places depending on their last state before disconnecting.
* Items can be ActiveRecord/Postgres.
* Player state recorded in a separate service that is also listening to all game updates ? Maybe saves every minute or so.
* Players being able to load in different places depending on their last state before disconnecting(see #3).
* Players Inventory/Items in ActiveRecord/Postgres tied to a User Model and maybe has many Characters.
* Game state ('physical' state of all the players meaning position and things like health) recorded in a separate service/database that is also listening to all game updates ? Maybe saves every 30 seconds or so. This being able to recover where things left off from a hard crash. To point one above, when a player logs back in, look at their old state if it still applies to the current game and determine where to spawn them.
+ Come up with a name for this

# Thanks
Expand Down

0 comments on commit 9171aa7

Please sign in to comment.