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To run, go to the /build directory in your cli of choice and run:

cmake CMakeLists.txt ..
cmake --build .

TODO

  • have shadow map view from light perspective // DONE
  • remove shadowmap from primitives and make shadowmap screen space quad instead // DONE
  • make light count dynamic. Not doing so can be forgotten and cause unforeseen lighting bugs
  • make vulkanRenderer have a dependency injection for VkApp instead of a static implementation. This will allow switching applications seamlessly and not having to write all code in one class // DONE
  • Cleanup Shaders and put in separate directories
  • Cleanup Pipelines and put in a pipeline manager
  • Cleanup files in root directory and put in own separate directories
  • Replace batch file with CMAKE
  • Use glfwGetCursorPos to allow dependency injection for switching mouse movement function per vulkan App
  • Fix shadow mapping scene and grass scene to align with work done in vulkanApp header file

MINECRAFT TODO

  • add dirtblocks and water XDG_SESSION_TYPE=x11

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