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Differential Convex Rasterization

Used as the rasterization engine for the paper "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes". If you can make use of it in your own research, please be so kind to cite us.

BibTeX

@article{Held20243DConvex,
title = {{3D} Convex Splatting: Radiance Field Rendering with {3D} Smooth Convexes},
author = {Held, Jan and Vandeghen, Renaud and Hamdi, Abdullah and Deli{`e}ge, Adrien and Cioppa, Anthony and Giancola, Silvio and Vedaldi, Andrea and Ghanem, Bernard and Van Droogenbroeck, Marc},
journal = {arXiv},
volume = {abs/2411.14974},
year = {2024},
eprint = {2411.14974},
eprinttype = {arXiv},
doi = {10.48550/arXiv.2411.14974},
url = {https://doi.org/10.48550/arXiv.2411.14974}
}

BibTeX

@Article{kerbl3Dgaussians,
      author       = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
      title        = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
      journal      = {ACM Transactions on Graphics},
      number       = {4},
      volume       = {42},
      month        = {July},
      year         = {2023},
      url          = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}

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