Used as the rasterization engine for the paper "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes". If you can make use of it in your own research, please be so kind to cite us.
@article{Held20243DConvex,
title = {{3D} Convex Splatting: Radiance Field Rendering with {3D} Smooth Convexes},
author = {Held, Jan and Vandeghen, Renaud and Hamdi, Abdullah and Deli{`e}ge, Adrien and Cioppa, Anthony and Giancola, Silvio and Vedaldi, Andrea and Ghanem, Bernard and Van Droogenbroeck, Marc},
journal = {arXiv},
volume = {abs/2411.14974},
year = {2024},
eprint = {2411.14974},
eprinttype = {arXiv},
doi = {10.48550/arXiv.2411.14974},
url = {https://doi.org/10.48550/arXiv.2411.14974}
}
@Article{kerbl3Dgaussians,
author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
journal = {ACM Transactions on Graphics},
number = {4},
volume = {42},
month = {July},
year = {2023},
url = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}