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7 changes: 2 additions & 5 deletions Source/Activities/MultiplayerServerLobby.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1048,11 +1048,8 @@ void MultiplayerServerLobby::DrawGUI(BITMAP* pTargetBitmap, const Vector& target
m_pRootBox->SetPositionAbs(0, 0);

// We need to manually draw UI's to intermediate buffer first, then to the player's backbuffer to make it centered on each player's screen.
for (int i = 0; i < 4; i++) {
if (i < c_MaxClients)
finalDestBitmap = g_FrameMan.GetNetworkBackBufferIntermediateGUI8Current(i);
else
finalDestBitmap = pTargetBitmap;
for (int i = 0; i < c_MaxClients; i++) {
finalDestBitmap = g_FrameMan.GetNetworkBackBufferIntermediateGUI8Current(i);

AllegroScreen drawScreen(drawBitmap);
m_pGUIController->Draw(&drawScreen);
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6 changes: 0 additions & 6 deletions Source/Entities/MOSParticle.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -126,12 +126,6 @@ void MOSParticle::Travel() {
m_Atom->ClearMOIDIgnoreList();

if (m_SpriteAnimMode == ONCOLLIDE) {
// Change angular velocity after collision.
if (hitCount >= 1) {
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this also makes hitCount unused

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Maybe we should actually return hitcount from Atom travel instead?

m_AngularVel *= 0.5F * velMag * RandomNormalNum();
m_AngularVel = -m_AngularVel;
}

// TODO: Rework this so it's less incomprehensible black magic math and not driven by AngularVel.
double newFrame = m_Rotation.GetRadAngle();

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2 changes: 0 additions & 2 deletions Source/Entities/MOSprite.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -269,8 +269,6 @@ bool MOSprite::HitTestAtPixel(int pixelX, int pixelY, bool validOnly) const {
}

void MOSprite::SetFrame(unsigned int newFrame) {
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pretty sure this is lua accessible so I'd rather this accept int instead, to avoid underflow issues

if (newFrame < 0)
newFrame = 0;
if (newFrame >= m_FrameCount)
newFrame = m_FrameCount - 1;

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4 changes: 0 additions & 4 deletions Source/GUI/GUIBanner.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -328,8 +328,6 @@ void GUIBanner::Draw(BITMAP* pTargetBitmap) {
}
if (c == '\t') {
}
if (c < 0)
c += m_CharIndexCap;
if (c < 32 || c >= m_CharIndexCap)
continue;

Expand Down Expand Up @@ -362,8 +360,6 @@ int GUIBanner::CalculateWidth(const std::string text, FontMode mode) const {
*/
continue;
}
if (c < 0)
c += m_CharIndexCap;
if (c < 32 || c >= m_CharIndexCap)
continue;

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6 changes: 0 additions & 6 deletions Source/GUI/GUIFont.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -134,9 +134,6 @@ void GUIFont::Draw(GUIBitmap* Bitmap, int X, int Y, const std::string& Text, uns
if (c == '\t') {
X += m_Characters[' '].m_Width * 4;
}
if (c < 0) {
c += m_CharIndexCap;
}
if (c < 32 || c >= m_CharIndexCap) {
continue;
}
Expand Down Expand Up @@ -270,9 +267,6 @@ int GUIFont::CalculateWidth(const std::string& Text) {
Width = 0;
continue;
}
if (c < 0) {
c += m_CharIndexCap;
}

if (c < 32 || c >= m_CharIndexCap) {
continue;
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