voxul is a voxel system and editor tool for Unity 3D.
This project consists of both a runtime framework for handling and rendering voxel data, and an editor tool for painting and modifying voxel data from within Unity.
- Unity 2020.3.2f1 or later
- Your project must include both the Universal Render Pipeline & Shadergraph
Generally this project will be kept working on the Unity LTS version. If you need to stay pinned to a specific release, or require support for an alpha release, you are strongly recommended to fork this project and integrate further commits yourself.
For most users it is recommended to take the latest release, which is in a .unitypackage
. You can either import this package by dragging it onto your Project view in Unity, or by using the Assets > Import Package > Custom Package...
menu.
Alternatively, you can clone the repository directly into your project. If you are using git as your source control you can just have it as a submodule within your Assets
folder. This is the best option if you want to work on the latest version of voxul at all times.
Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.