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Arbitrary 3D voxel-space pathfinding is looking pretty good. I've implemented the VoxelNavmesh class which does a lot of the heavy lifting. However, as this hasn't been road-tested on a project yet it probably isn't mature.
The text was updated successfully, but these errors were encountered:
Arbitrary 3D voxel-space pathfinding is looking pretty good. I've implemented the
VoxelNavmesh
class which does a lot of the heavy lifting. However, as this hasn't been road-tested on a project yet it probably isn't mature.The text was updated successfully, but these errors were encountered: