A native 3D GLTF scene viewer and editor (WIP)
- Vulkan 1.1 loader, conformant / portability-compatible ICD
- C++ runtime (linked dynamically)
- Desktop OS
- Linux
- Windows
- MacOS [experimental]
- CMake 3.18+
- C++20 compiler and standard library
- Vulkan 1.1+ SDK
- Desktop windowing system/manager
- Primary development environments:
- Plasma KDE / X11
- Windows 10
- Raspbian (aarch64)
- Other supported environments:
- GNOME, Xfce, Wayland, ... [untested]
- Windows 11/8/7/... [untested]
- MacOS (through MoltenVK / Vulkan SDK) [experimental]
- Primary development environments:
Using VSCode with CMake Tools or Visual Studio CMake is recommended: load a desired preset, configure, build, and debug/run. Modify the launch.json template provided in the wiki and place it in .vscode/
for customized debugging.
WIP