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Render meshes with translucent materials #10

@karnkaul

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@karnkaul

All meshes are currently assumed to be opaque. Transparency data is present in GLTF, which needs to passed along the pipeline to Scene, and incorporated in the render pipeline.

Needs some investigation / prototyping.

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gltfInvolves GLTF codevulkanInvolves Vulkan code

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