See release post: https://developmentseed.org/deck.gl-raster/blog/initial-geozarr/
New Features
- Zarr support:
- feat: Create
@developmentseed/geozarrpackage and define zod schema by @kylebarron in #395 - feat: Create zarr-tileset as implementation of generic tile traversal by @kylebarron in #397
- feat: Initial, most basic GeoZarr example by @kylebarron in #399
- feat: Zarr temporal animation by @kylebarron in #445
- feat: Zarr AEF example by @kylebarron in #467
- feat: Create
- feat: Sprite-based colormap by @kylebarron in #447
- feat: Support reversing colormaps on the GPU by @kylebarron in #446
- feat: Update naip-mosaic example with choice of colormap by @kylebarron in #460
- refactor: Create
RasterTileLayerabstraction indeck.gl-rasterpackage by @kylebarron in #462 - feat: Split COG tile traversal off TileMatrixSet by @kylebarron in #480
Fixes
- fix: Define texture2darray precision in colormap module by @kylebarron in #459
- fix: Handle EPSG:4326 projection with missing
unitsby @kylebarron in #473 - fix: Allow
MinimalTileDatato benullin RasterTileLayer by @kylebarron in #484
Performance
- perf: Cull root tiles in raster-tileset to viewport by @kylebarron in #464
- perf: use source.coop proxy for dynamical Zarr example by @alukach in #471
- perf: Don't dynamic-import builtin deflate decoder by @kylebarron in #483
Documentation
- docs: Expose Zarr package through docs site by @kylebarron in #486
- docs: inject Plausible analytics into example sites via CI by @aboydnw in #478
Other
- feat: Brainstorming for COG GCPs support by @kylebarron in #485
- chore: Fix
cleanscript, fix lockfile by @kylebarron in #481 - chore: Remove usage of deprecated deck.gl enum by @kylebarron in #474
New Contributors
Full Changelog: v0.5.0...v0.6.0