Skip to content

dingjibang/GDX-Query

Folders and files

NameName
Last commit message
Last commit date

Latest commit

Nov 3, 2015
5c89c8e · Nov 3, 2015

History

15 Commits
Jun 24, 2015
May 27, 2015
Nov 3, 2015
May 22, 2015
May 22, 2015
May 22, 2015
Oct 8, 2015
May 22, 2015
May 22, 2015
May 22, 2015
May 22, 2015

Repository files navigation

Get Start (我该咋用)

  1. Download Last Releases(下载jar包)
  2. read demos(读一读示例程序)
  3. read Wiki(for chinese only)(读一下wiki)

What's this?(这个项目是什么)

libgdx is a game engine that help you to enjoy create yourself's game.
But,sometimes you have to waste time in the UI module, for example:
Libgdx是一个游戏引擎,能让你快速的享受着游戏开发的乐趣。
但是有时候你会发现,写UI(界面)部分的代码异常的多与乱,甚至比你的核心逻辑部分还要多,这归根到底是因为:

Image backgroundImage = new Image(new Texture(Gdx.files.internal("your texture file path")));
backgroundImage.setPosition(30,50);
backgroundImage.setColor(1,1,1,0);
backgroundImage.addAction(some Actions);
backgroundImage....

stage.add(backgroundImage);

It's redundancy code if your not use this "backgroundImage" variable on other side, you have to code 5 and more lines, it will makes your code not readable.
GDX-Query can simplify your code, inspiration of JQuery.js:
看到上面的代码,你会发现他非常的冗余,你为了在界面里显示张背景图片,而不得不创建一个变量,然后设置一堆堆东西,最后加到stage里,显然这非常的麻烦,并且让你的代码变得越来越不可读。
GDX-Query项目应此而生,它可以简化你的代码,从而让你全身心投入到游戏的逻辑开发,而不是写逗逼的界面UI代码,它的操作类似JQuery:

$.image("your texture file path").setPosition(30,50).setColor(1,1,1,0).appendTo(stage);

It's funny? 是不是很爽? 等等,还没完,它不仅仅有这么点功能,不点右边的链接你怎么知道如何使用?? ->猴子也能看懂的简要wiki

About

more simplified way to enjoy LibGDX

Resources

Stars

Watchers

Forks

Packages

No packages published

Languages