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Simple ray-tracing render engine written in Rust

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rustracer

A simple ray-tracing render engine written in Rust, based on the book Ray Tracing in One Weekend. The book was a joy to follow along and I highly recommend having a look at it :)

Sample Output

Running This Project

Simply execute cargo run --release in project root to render the book cover scene. The release flag is needed as rendering without optimizations is painfully slow.

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Simple ray-tracing render engine written in Rust

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