Avoid redundant color assignment when properties include custom color property #113
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Motivation
propertiesalready specifies a color key.propertiespayload remain authoritative soMaterialOps.ApplyPropertiesdoes not get overwritten by the initial color set.colorProperty(e.g."_TintColor") is provided inproperties.Description
MCPForUnity/Editor/Tools/ManageMaterial.csto also check for the presence of the providedcolorPropertyinpropertiesbefore applying the initial color.propertiesdoes not contain_BaseColor,_Color, or thecolorPropertybefore parsing and setting the initial color.try/finallydestruction guard) remain unchanged.Testing
Codex Task