This code defines a framework for creating and managing algorithms in a C++ application. Here's a breakdown of its key components:
1. Input/Output Type Handling:
Input<T...>
andOutput<T...>
: These template structs define how algorithm inputs and outputs are handled. They useinput_type_t
andoutput_type_t
to map different types (T
,std::optional<T>
,std::vector<T>
) to appropriate pointer types, ensuring non-null inputs and allowing for optional or vector-based arguments.
2. Algorithm Base Classes:
AlgorithmBase
: A base class for all algorithms, providing common features like properties, logging, and naming.Algorithm<InputType, OutputType>
: A template class defining the interface for concrete algorithms. It includes methods for initialization (init
), processing (process
), and accessing input/output names.
3. Algorithm Service (AlgorithmSvc
):
- Stores factories for creating algorithm instances.
- Allows adding new algorithm factories (
add
). - Provides methods for retrieving algorithm instances (
get
) and listing available algorithms (ls
).
4. Utility Classes and Traits:
Error
: A base class for exceptions within the framework.GeoSvc
: A service for accessing geometry information (likely related to DD4hep).LogSvc
: A logging service with configurable log levels and actions.NameMixin
: Provides a consistent API for managing algorithm names and descriptions.Configurable
andPropertyMixin
: Enable algorithms to have configurable properties.RandomSvc
: A service for generating random numbers using various distributions.Service<SvcType>
andServiceSvc
: Infrastructure for managing services as lazy-evaluated singletons.- Type traits (
is_vector
,is_optional
,data_type_t
,input_type_t
,output_type_t
): Help with argument type deduction and mapping.
In essence, this code provides a structured way to:
- Define algorithms with well-defined inputs and outputs.
- Manage algorithm creation and access through a service.
- Configure algorithms using properties.
- Incorporate logging and error handling.
- Utilize common services like geometry and random number generation.
This framework is designed to promote modularity, reusability, and maintainability of algorithms within a larger C++ application.