bocchi-upgrade-tree is an open-source, inactive Roblox game project released for educational purposes. The project demonstrates the structure and implementation of a Roblox game with a focus on modularity, controller patterns, and upgrade mechanics.
- Game Type: Roblox game
- Structure: Organized into client, server, and shared modules using folders like
ReplicatedStorage,ServerScriptService, andStarterPlayerScripts - Features:
- Modular controllers for game logic (e.g.,
AreaController,ButtonController,CurrencyController) - Upgrade and button mechanics, possibly for incremental gameplay
- Use of community Lua libraries (via
Packages/) - Educational code patterns for Roblox development
- Modular controllers for game logic (e.g.,
This project is intended as a reference for:
- Structuring Roblox game projects
- Implementing modular game logic with controllers
- Using open-source Lua libraries in Roblox
- Learning about upgrade/clicker game mechanics
This project is no longer actively maintained. Feel free to use, modify, or learn from the code for your own educational or experimental purposes.