Skip to content
Fabian Greffrath edited this page Jul 18, 2022 · 5 revisions

Woof! 10.0.3 is released on Jun 24, 2022.

New Features and Improvements

  • Two-colored HUD widgets (as in Crispy Doom).

Bug Fixes

  • Fix complevel vanilla scrollers.
  • Fix reload level during intermission.
  • Check if the lump can be a Doom patch in R_GenerateLookup().
  • Fix gcc-12 -O3 compiler warnings.
  • Only create autoload subdirectory relative to D_DoomPrefDir().
  • Workaround for optimization bug in clang (taken from Eternity Engine, fixes desync in competn/doom/fp2-3655.lmp and dmn01m909.lmp).

Woof! 10.0.0 is released on Jun 17, 2022.

Main Features

  • Implement Crispy HUD as an alternative to Boom HUD.
  • Add mouselook implementation.
  • Stretch short skies (< 200 px height) optionally, else fill with a solid color (from Eternity Engine).
  • More demo playback QOL features (progress bar, -skipsec, fast-forward key).
  • Smooth diminishing lightning from Crispy Doom.
  • Gradual decrease/increase of gamma from Doom Retro (the old gamma levels are still available with the default F11 key).
  • Brightmaps for textures and sprites from Crispy Doom.
  • Add woof-setup multiplayer launcher with master server browser (from Chocolate Doom).
  • Add support for SMMU swirling flats.
  • Strict mode (sets compatibility and cosmetic settings according to DSDA rules).
  • Fix netgame level reload.
  • Fix uncapped mode in netgame (needs more testing).

Woof! 9.0.0 is released on Feb 24, 2022.

Main Features

  • Integration of Chocolate Doom network code. Demo compatible multiplayer for all supported complevels (BETA).
  • Complete crosshair implementation with 4 different shapes (cross, angle, dot and big cross), color by player health and highlight on target.
  • Low-resolution turning (and -shorttics parameter).
  • Implementation of the -solo-net and -coop_spawns parameters.
  • Fluidsynth music backend with support for SNDFONT lumps.
  • Blocky mode for fuzzed sprites in high resolution mode.
  • Support for up to 8 pages of savegames. Skip quicksave/quickload questions and allow quickload before quicksave.
  • Addition of the IDBEHOLDO cheat to disable all power-ups (and invisibility) at once, also BUDDHA cheat and resurrection with IDDQD after death.

8.1.0 (Nov 26, 2021) Minor release, adding support for any map between 00 and 99 and fixing the lost soul bounce fix for demo compatibility.

8.0.0 (Nov 18, 2021) Major release, introducing multiple key and button bindings for all actions and modern gamepad support, a time/status widget above the status bar, support for the Chex Quest IWAD, exclusive fullscreen and ENDOOM support.

7.0.0 (Sep 27, 2021) Major release, introducing OPL emulation, native MIDI support on Windows replacing midiproc and DSDHacked aka. unlimited everything.

6.3.1 (Aug 13, 2021) Patch release, fine-tuning demo compatibility and UMAPINFO implementation.

6.3.0 (Jul 30, 2021) Minor release, adding randomly mirrored death animations and fixing SFX interpolation as well as some more minor issues in demo compatibility and UMAPINFO implementation.

6.2.0 (Jul 08, 2021) Minor release, adding optional low-pass filtering for sound effects and fixing some issues in the MBF21 implementation.

6.1.0 (Jun 30, 2021) Feature release, enhancing and completing the DEHEXTRA implementation and fixing a severe bug in savegame restoring code.

6.0.0 (Jun 25, 2021) Major feature release, adding support for the MBF21 complevel, autoload directories for PWAD files, backward compatible savegames and colored blood.

5.1.0 (May 14, 2021) Minor release, fixing Vanilla demo recording compatibility and some other issues.

5.0.0 (Apr 26, 2021) Major feature release, introducing support for UMAPINFO, compatibility levels and "autoload" directories.

4.0.2 (Mar 23, 2021) Bug-fix release, fixing a music bug when loading a savegame.

4.0.1 (Mar 15, 2021) Bug-fix release, fixing a crash when changing music from a MUSINFO track and improving demo compatibility with PrBoom+ complevel 11.

4.0.0 (Mar 08, 2021) Major feature release, introducing a separate MIDI process for Windows, widescreen rendering, the "A secret is revealed!" message, the -pistolstart parameter and support for the MUSINFO lump.

3.1.0 (Jan 08, 2021) Feature release, adding a choice of centered or bobbing weapon sprite during attack, a default save slot name when the user saves to an empty slot and total time for all completed levels.

3.0.0 (Nov 30, 2020) Major release, attempting to fix all known texture rendering bugs. Also adding support for sounds played at full length and optional player coordinates on the Automap.

2.3.2 (Oct 19, 2020) Bug-fix release, fixing a crash when the second finale text screen is shown.

2.3.1 (Sep 30, 2020) Bug-fix release, fixing the vertical position of the level stats widgets and finale text lines exceeding screen width.

2.3.0 (Sep 21, 2020) Feature release, adding a mouse button binding for the "Use" action.

2.2.0 (Sep 11, 2020) Feature release, adding level stats and level time widgets to the automap and optional weapon sprite centering during attacks.

2.1.1 (Sep 03, 2020) Bug-fix release, fixing linedef type 242 rendering with moving control sectors and SDL2_Mixer opening a different number of audio channels than requested.

2.1.0 (Aug 17, 2020) Minor release, adding support for inverting "Always Run" with the "Run" key and new key bindings to restart a level or go to the next level.

2.0.2 (Jul 20, 2020) Bug-fix release, more fixes to linedef type 242 fake floors and ceilings rendering.

2.0.1 (Jul 10, 2020) Bug-fix release, fixing rendering of linedef type 242 fake floors and ceilings.

2.0.0 (Jul 03, 2020) Major release, introducing rendering with uncapped frame rate and frame interpolation.

1.2.2 (Jun 09, 2020) Minor release, adding support for tall patches and sprites.

1.2.1 (May 05, 2020) Bug-fix release, fixing drag-n-drop for IWAD files and endianess for extended nodes.

1.2.0 (Apr 14, 2020) Major release, introducing precaching of sound effects.

1.1.0 (Mar 13, 2020) Major release, fixing rendering glitches in huge levels.

1.0.0 (Feb 28, 2020) Initial release, introducing support for extended nodes in DeePBSP and ZDBSP formats.

0.9.0 (Jan 21, 2020) First test build under the moniker Woof!.

Clone this wiki locally